Resident evil 2 lab code

broken image

However, as the only difference between a 'room' and a 'passageway' is shape, size, and function we'll only refer to 'rooms' and 'modifiers'. passageways ( corridors, accessways, shafts ).rooms ( chambers, interstitial cavities, etc ).However, not all of these results create new rooms or passageways - some modify the previously created chamber.Īs such, there are three 'types' of feature: There are 15 types of features that can be rolled in the RME: Not going deeper than 10 levels is so that the ruins don't accidentally become massive sprawling affairs.

broken image
broken image

Having a single entrance makes the code a lot easier to manage, as we're just building a tree data structure. The reasons for those are pretty straightforward. It makes a few assumptions right off the bat: This program generates a ruin using the Numenera Ruin Mapping Engine (RME). The output only contains the roll results from the ruin generator though, none of the text.

broken image

This is my attempt to build a program to generate ruins for Numenera using the rules from the Jade Colossus splatbook.